The following is an excerpt from my new Homestuck collection, A Bodyless and Timeless Persona, part of the essay "Is There A Text In This Classpect?" This essay, exclusive to the collection, applies reader-response theory to Homestuck in order to answer the question: "Just what is a Homestuck character, anyway?" The answer is, predictably, pretty weird and complicated. This excerpt comes from a section about one of the weirder things Homestuck characters represent: you, the reader. You can read a previous excerpt from the beginning of the essay here.We have the suggestion from the start of Homestuck, even if it's a suggestion that comes pre-undermined, that the characters are... us, the readers. This is the source of some real interpretive weirdness, because it's not really possible to resolve the contradictions present in the first few pages of John's introduction: in many ways we do guide the actions of the characters, but once created the text is static barring the occasional games and things. And if the comic invites us to take on a role of far deeper identification than normal, with sequences like John's trip through the timeline demanding that we do actions for the characters, like entering passwords in order to continue, it also continually reasserts the autonomy of the characters and their ability to reject everything from authorial intervention to our own desires for the narrative.
The Worst Filing System Known To Humans
Reload the Canons!
This series of articles is an attempt to play through The Canon of videogames: your Metroids, your Marios, your Zeldas, your Pokemons, that kind of thing.
Except I'm not playing the original games. Instead, I'm playing only remakes, remixes, and weird fan projects. This is the canon of games as seen through the eyes of fans, and I'm going to treat fan games as what they are: legitimate works of art in their own right that deserve our analysis and respect.